The Solwaris economy
This page says where the game’s Waris and money come from, and where they go. What a staked duel costs, what the winner takes, what Solwaris keeps, what cuts that share and what happens to spent Waris. The numbers below are the ones in the code, not an intention: the guide is checked by a test bench that compares them with the game’s values on every change.
In short
- Two currencies — Waris, the in-game currency, a Solana token that cannot be traded yet; and USDC, for real-money fights.
- Duels are played for a stake — in Waris, at four tables: 50, 250, 500 or 2,500 Waris; or in USDC, on three servers: 1, 5 or 10 USDC. Both players stake the same amount.
- The fee — 25% of the loser’s stake, that is 12.5% of the pot. On a 10 USDC duel the winner receives 17.50 USDC out of 20.
- It goes down — equipped skins, weapons and auras bring it down to as low as 10% of the stake. They never touch the damage or the ranges.
- Nothing is destroyed — Waris spent in the game are not burned: most of them go back into the rewards of the following weeks.
- One account per wallet — free, created by connecting a Solana wallet. Your USDC stays in your wallet until the match.
Waris, the in-game currency
Since 15 October 2026, the in-game currency has been called Waris: coins were converted one for one, without changing any balance. Waris is a token on the Solana blockchain. It cannot be traded yet: no market is open, and no date is set. Its full rules — supply, vault, official addresses, presale — are on the Waris page.
It is earned by playing: duels won, achievements, Battle Pass, daily quests, daily gift, weekly boss prize pool, referrals. It is spent in the game: duel stakes, Waris boss entry, Common Crystal, initiative bid.
There are three kinds — free, bound and staked — which are not spent or withdrawn the same way. They are detailed on the Waris, the game’s token page; staking has its own, Waris and staking, and so do deposits and withdrawals, wallet, deposit and withdrawal.
One account per wallet
To play, you need an account, and an account is a Solana wallet — Phantom, Solflare or Backpack. When the game opens, you sign a simple message: it is free, with no transaction at all, and the signature gives no access to your funds. No wallet yet? The game offers to install Phantom.
A new account receives 100 Waris as a welcome gift, bound Waris for its first tables, and 10 Common Crystals. If you already played without an account in this browser, your progress joins your account when you connect the wallet.
One player, one account. A staked duel only makes sense between two different people: two linked accounts are never matched against each other for a stake, and a fight between them pays nothing. A family computer, a shared connection: these cases exist, and nothing is sanctioned until a human has looked at it. An account blocked by mistake can be unblocked: write to us on Discord.
Creating your account step by step, depositing and withdrawing Waris, and keeping your wallet safe: see wallet, deposit and withdrawal.
Staked duels
Every duel against a player, in 1 vs 1 as in 2 vs 2, is played for a stake. Each player stakes the same amount; the winner gets their own back and takes the loser’s, minus the fee. A draw, now very rare, gives each player their stake back.
- In Waris — four tables, at 50, 250, 500 or 2,500 Waris. Stakes are set aside when the match starts and settled at the end; the Waris you win arrive free.
- In USDC — three servers, at 1, 5 or 10 USDC, on the Solana blockchain. Both stakes go to an address dedicated to that match, derived for it alone: they never enter a common pool, and nobody — us included — can move them anywhere but to the winner. At the end, the pot goes out in a single transaction.
Won, a duel also gives a chance at a Legendary Crystal, higher with a USDC stake and rising with the league; a defeat gives nothing. Training against the AI requires no stake and pays nothing.
What you sign, and nothing else
For USDC payments, Solwaris never holds your funds. You sign a single capped spending approval (an SPL delegation on Solana) of 100 USDC: it covers all your stakes, boss entries, Crystals and purchases, and only the amount of each payment is withdrawn. Your wallet only asks again once what is left no longer covers a payment; what is left is shown next to your balance, and you can revoke it whenever you like.
That approval is revocable at any time from your wallet, and Solana refuses any debit without the owner’s signature. No charge is taken without a match you started yourself.
One exception, announced as such: the USDC entries for the weekly boss stay on a Solana address specific to that week, public and viewable, until the prize pool is paid out at the end of the week.
The fee, and where it goes
The base fee is 25% of the loser’s stake, in Waris as in USDC. Put another way: on a pot of two stakes we take 12.5%, and the winner walks away with 87.5% of the pot.
| Stake | Pot | Fee | The winner receives |
|---|---|---|---|
| 1 USDC | 2 USDC | 0,25 | 1.75 USDC |
| 5 USDC | 10 USDC | 1,25 | 8.75 USDC |
| 10 USDC | 20 USDC | 2,50 | 17.50 USDC |
At the 500 Waris table, the winner keeps their stake and receives 375 of the loser’s 500 Waris. In USDC, rounding always goes down on the fee: when a split falls between two hundredths, the extra hundredth goes to the player, never to us.
The fee goes to Solwaris: none of it is burned any more. The referrer’s share is taken out of it, and only out of it. It is not added to it: a referred player gets exactly the same as a player with no referrer.
The bonuses: what cuts our share
Every equipped item — a skin, a weapon, an aura — reduces the fee taken from your duel winnings. All three stack, up to 15 points at most: the fee then drops from 25% to 10% of the stake, and the winner of a 10 USDC duel receives 19 USDC instead of 17.50.
| Rarity | Combined bonus |
|---|---|
| Common | +5 % |
| Rare | +7,5 % |
| Epic | +11 % |
| Legendary | +15 % |
Let us be blunt
A skin improves your winnings. Not your power: it changes neither damage, nor ranges, nor action points, nor anything that decides a fight. Two identical players, one in legendary and the other bare, have exactly the same chances of winning — the first will just keep a slightly bigger share of what they win.
No skin is sold directly: they are all won by opening crystals. Their contents and odds are detailed on the Loot page.
Referrals
Every player has a referral link, in the Wallet window of the menu. The referrer takes 5% of what their referee wins in duels — that is, of the stake they take from their opponent, in Waris as in USDC — and that share is taken out of our fee, paid at the same time as the winner’s winnings.
A referee who loses brings in nothing: they won nothing. A referral is permanent and is set once, within 48 hours of creating the account; after that, a referrer can no longer be entered.
You cannot refer yourself. The share is never paid to a player in the match: a loser does not get back part of their loss because they referred their opponent.
Where spent Waris go
Nothing is burned in Solwaris any more. Waris spent in the game — a Common Crystal, a shop item, an initiative bid outside a Waris duel — do not disappear: a share goes to Solwaris, and most of it goes to recycling. Bound Waris that expire without being played go there too.
Every week, part of what has been recycled funds the game’s rewards — gifts, achievements, quests, events — before the reserve is drawn on. What is spent today thus comes back, little by little, to the players of the following weeks.
What the game can hand out each week, and the public vault these Waris come from, are explained on the pages the weekly caps and the public Waris vault.
The Battle Pass
The pass has 50 tiers, which climb as you play — it is the XP from your matches and from daily quests that unlocks them, nothing is bought tier by tier. The free track hands out some of them; the premium track, at 20 USDC, opens the rest and, retroactively, every tier already reached.
What you find there: crystals — Common Crystals on the free track, a crystal at every tier on the premium track, including 7 Legendary Crystals — and Waris, bound on the free track, free on the premium track. The premium track also gives the Crystal collection: a weapon and a skin per class, and the Amethyst aura, which are not sold and come out of no crystal. The tier-by-tier breakdown is on the Loot page.
The XP and Waris from a match
Every online match pays XP, which raises your level and the pass. It creates no Waris: the Waris a duel pays are the loser’s stake, minus the fee. A win gives no Waris as loot, only a chance at a crystal (see Loot).
| Outcome | XP |
|---|---|
| Victory | 100 |
| Draw | 60 |
| Defeat | 0 |
| Forfeit | 0 |
- Endurance — 3 XP per turn past the third, 40 XP at most.
- Clean victory — 20 extra XP for winning with at least 60% of your health.
- Training against the AI — no experience.
- Boss fight — XP follows the share of the boss’s HP your team took off: 120 XP plus endurance, multiplied by that share, 40% less (the AI plays the boss). A boss brought down after a long fight gives 96 XP, 30% of its HP taken off gives 29 XP. Falling to a boss is not a defeat: neither a win nor a loss on your record; only a boss brought down counts as a victory.
- Match too short — stopped in its first turns, a match pays no XP (except a draw). Forfeited that early, it earns the player who stays nothing in the league; the one who leaves, though, takes their loss: forfeiting does not erase a loss.
- Between linked accounts — the match pays nothing, on either side.
- Forfeit — whoever forfeits earns nothing and loses their stake; their opponent keeps every reward of the match, if it was not too short. See Forfeiting a match.
The initiative bid
Before the first turn, a draw picks one player. The other has 5 seconds to buy the first turn back. Either can outbid as long as the timer runs: in a Waris duel, by steps of the stake plus 10% (55 Waris at the 50 table, 2,750 at the 2,500 table); in a USDC staked match, by steps of 100 Waris.
When nobody follows any more, the last bidder starts. In a Waris duel, both pay their last bid, and those Waris go into the fight’s pot, shared like the stake. In a USDC staked match, only they pay the final price, in Waris, which go to recycling. In training against an AI there is no bid: the draw decides, for free.
It is spent in Waris, never in USDC: the initiative cannot be bought with real money.
What Solwaris does not do
- No token to buy to play, none to mine: Waris is earned by playing, and it cannot be traded yet.
- No promise of gains: neither on the price of Waris, nor on what staking pays, which depends each week on the game’s budget and your activity.
- No NFT, no item resale between players, no secondary market.
- No hidden odds: crystals have random contents, but every chance is shown in the game and on the Loot page before you open one, and the draw happens on the server.
- No betting on other people’s matches. You only stake on your own, and the result is decided by play.
- No USDC deposit: your USDC stays in your wallet until the match, and your winnings land there directly. Only USDC boss entries wait on the week’s public address, until the prize pool is paid out.
Frequently asked questions
How much does Solwaris take from my winnings?
25% of the loser’s stake, i.e. 12.5% of the pot, in Waris as in USDC. On a 10 USDC duel, you receive 17.50 out of 20. Equipped skins bring that share down to 10% of the stake, i.e. 19 USDC on the same duel.
Do you need money to play Solwaris?
No. The account is free: it is created by connecting a wallet, and a new account receives 100 welcome Waris for its first tables. Ranked duels are played for Waris stakes, and Waris are earned by playing. USDC fights are optional: your USDC stays in your wallet, you sign a capped spending approval, revocable at any time, and nothing is debited without a match you started yourself.
Does paying give an advantage in combat?
No. No skin changes damage, ranges, action points or anything that decides a fight. What they change is the fee taken from your winnings: from 25% down to 10% of the stake at best. Paying improves what you keep, not your chances of winning.
What happens to spent Waris?
They are not burned. A share goes to Solwaris, and most of it goes to recycling, which funds the game’s rewards each week before the reserve. Bound Waris that expire without being played go there too.
How does the initiative bid work?
A draw picks one player; the other has 5 seconds to buy the first turn back. The last bidder starts. In a Waris duel, the steps are the stake plus 10% and both pay their last bid, which goes into the pot; in a USDC staked match, the steps are 100 Waris and the last bidder pays alone. It is always settled in Waris, never in USDC.
What does the Battle Pass pay?
Fifty tiers of crystals and Waris, unlocked by the XP from your matches and quests. The premium track costs 20 USDC and gives a crystal at every tier, including the ones already reached — 7 of them Legendary Crystals — and the 13 items of the Crystal collection, available nowhere else. The skins you get from it give no advantage in combat.
What does a referrer get on Solwaris?
5% of what their referee wins in duels, in Waris as in USDC, taken out of our fee and not added on top. The referee gets exactly the same as a player with no referrer, and a referee who loses brings in nothing.
