Solwaris — home
English
PvE · Boss · Throne Room

The boss fight: the Goleling King

The Goleling King was the first boss of Solwaris PvE, and he came back: he was the weekly boss from Monday 19 to Sunday 25 October 2026, between the Matriarch and the Jelly. Your hero against him and his court, in the Throne Room. A king is nothing without his court: while any of his minions lives, he is untouchable. The whole game is about bringing down the court, then hitting the King during the three turns he is exposed.

In short

The King and his court

The King hits hard and from afar; his minions, the Golelings, harass, strike, then flee. The King has 10,000 HP, solo or in a group; only his minions’ health depends on the number of heroes.

He starts from his throne, at the top of the room, and calls 2 minions right from the start, whatever the group. A Goleling has 250 HP if you are alone, 350 HP in pairs and 450 HP in threes. The King never comes into contact: he strikes from afar, protected by his court, and it is the court you must bring down first.

The Goleling King and his court of three Golelings facing two heroes, in the Throne Room
The King in front of his throne, his court of Golelings around him, and two heroes coming in from the bottom of the room.
FighterHP soloHP duoHP trioAPMPRole
Goleling King10 00010 00010 000103Boss
Goleling25035045065Minion

His spells

SpellAPRangePer turnEffect
Royal Lightning52 – 82110 to 140 ranged damage on a single target, in line of sight. Twice per turn, never the same target twice. Exposed, his court fallen, he no longer strikes.
Court Blessing5self1When he has no one to hit: all his minions gain 2 MP on their next turn, and 60 armour and 20% damage until the start of their second turn after.

Two Lightnings per turn, never on the same target: in a group, each of you can take one. Staying in the open in front of the King is costly. But hiding has a price too — when he sees no one, he blesses his court, which becomes faster, sturdier and more dangerous. And with no hero in reach, he and his minions strike whatever they find: bombs, summons, banner.

The King never seeks melee: after striking, he backs away with his 3 MP, behind his minions. With so few MP, he doesn’t get far — a determined hero ends up pinning him against the edge of the map.

Royal Lightning: the hero targeted from range
Royal Lightning: from 2 to 8 tiles, with line of sight, on a single target.
Royal Lightning: the bolt strikes the Warrior
The bolt strikes the Warrior: 127 damage.
Court Blessing: the minions powered up
Court Blessing: with no one to hit, the King powers up all his minions — MP, armour and damage.

His minions, the Golelings

SpellAPRangePer turnEffect
Headbutt31 – 4230 to 40 damage to a single target, up to 4 tiles, in line of sight. Never twice the same one in a turn.
Rotation0the whole map1Swaps places with any other minion, anywhere on the map. Once per turn.

A minion stranded at the far end of the map is never out of play: with Rotation, it instantly takes the place of another minion already near you, then strikes right away. And the minion it replaces ends up at the far end, out of harm’s way.

Headbutt: a Goleling’s range
Headbutt: up to 4 tiles, with line of sight.
Headbutt: the Warrior hit
The Goleling charges in and hits the Warrior: 36 damage.
Rotation: a minion targets another minion at the far end of the room
Rotation: a minion targets any other minion, wherever it is.
Rotation: the two minions have swapped places
The two have swapped places: the minion from the back is now in melee with the Warrior.

Protected, vulnerable, and the court’s return

The King protected by his court: Fire bolt does nothing to him
Protected: two minions are still alive, so the Arcanist’s Fire bolt takes nothing off the King.
The King vulnerable: Fire bolt wounds him
Vulnerable: his court has fallen, and the same Fire bolt takes 24 HP off him.
Before the court’s return: the heroes in melee with the King, no minion left
End of vulnerability: the heroes are right next to the King, his court has fallen.
After the court’s return: three minions called back, the heroes pushed away
The court’s return: three minions reappear around the King, and the heroes are pushed back 6 tiles.

Each return makes the court bigger: the three vulnerable turns are the most precious of the fight. Save AP and your best spells for them.

The Throne Room

The King’s side, at the top, is open: few walls, so advancing there is risky. The heroes’ side, at the bottom, is covered: many walls and pillars let you hide from Royal Lightning. The King’s big health bar, split into sections, shows at the top of the screen in place of the timer, and each minion has its own card and a health bar above it.

The whole Throne Room: the King before his throne with two minions, three heroes at the bottom
The Throne Room: the King’s side, at the top, is open; the heroes’ side, at the bottom, is covered with walls and pillars.

How to beat him

Solo, duo, trio

Tips by class

Common mistakes

The weekly boss

The Goleling King was the weekly boss from Monday 19 to Sunday 25 October 2026, between the Matriarch and the Jelly: the Waris boss and the weekly boss in USDC were played against him. Win or lose, a boss’s loot no longer gives Waris, only crystal chances for every % of its HP your team takes off: a 0.3% chance of a Common Crystal in the Waris boss; 1.5% for a Common Crystal and 0.05% for a Legendary Crystal in the weekly boss in USDC. The leaderboard, the prize pool and the loot in detail are on the Loot page.

There is no defeat against a boss: bringing it down is a victory, falling before that counts neither as a defeat nor as a victory. Experience, like the loot, follows the share of its HP your team took off.

Above the Play button, a selector picks the mode. PvP opens matches against players: free duels, two versus two, staked matches and, outside the league, training against the AI. PvE opens boss fights, solo, in pairs or in threes: with a Waris entry, or in USDC with the weekly boss.

The arrow next to the Play button opens the list of fights. In PvE, two cards side by side: on the left the boss with a Waris entry; on the right the same boss as the weekly boss, with a USDC entry; each shows its prize pool. In each one you pick the group size — Solo, Duo or Trio, with the number of players already waiting — you see what you can win, and a single button starts the fight. The format you pick becomes the one on the home screen’s Play button, and each card’s “Leaderboard” link opens its leaderboard directly.

In a duo or trio, you join a queue and a panel shows who is waiting with you: the fight starts as soon as the group is full. Only players fill a group, never an AI.

Frequently asked questions

Why do my hits do nothing to the Goleling King?

He is protected while any of his minions is alive. Bring down his whole court: he becomes vulnerable for three turns.

How long does a boss fight last?

Fifty turns at most. At the end, the King flies away and the fight ends; what counts is the damage dealt.

Can you face the boss with others?

Yes: solo, in pairs or in threes. The King keeps his 10,000 HP; his minions get tougher as the group grows. Groups form between players, in a queue, with no AI.

Does the boss cost league points?

No. PvE never touches your rating: only ranked duels against players move it.

How many minions does the King call back?

Two at the first call, whatever the group, then one more at each return of the court, never more than eight at a time. They reappear within four tiles of him.

Does damage to the minions count towards the leaderboard?

No: only damage to the King counts, out of his 10,000 HP. Bringing down the court earns nothing in itself, but it is the only way to make the King vulnerable.