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Rewards · Daily quests

Daily quests

Every day, Solwaris gives you three objectives, mostly against players: play, win, deal damage, set traps, beat a player with a given class… Each one pays Waris and XP that advances both your Battle Pass and your level, and all three together a Common Crystal. This page explains how they are drawn, what they pay and which fights count. Its numbers are re-read from the game code.

In short

Where to find your quests

Right on the home screen, the Daily quests block shows your three quests: their progress, what each one pays, and “Almost!” on the one close to done. On desktop it sits above the fight buttons; on phone, above your hero, as three gauges. The Quests button in the header shows where you stand (“1/3”); a badge lights up on it when a quest has just been completed, or when one is almost done. Both the block and the button open the day’s panel: the three quests, their difficulty, their progress, their reward, the all-three bonus and the time left before the next ones.

There is nothing to claim. At the end of a fight, the end screen shows the quests that fight advanced and, if one is done, “Quest complete!” with its reward, already given: pass XP, account XP and Waris. If nothing moved, a line says why: fight too short, opponent linked to your account, cap reached against that opponent.

How quests are drawn

Quests renew at midnight, game time (UTC+2): the previous day’s quests disappear, done or not.

What they pay

The reward depends only on difficulty. It is given automatically, at the end of the fight that completes the quest: free Waris and XP, counted twice: it advances the Battle Pass and, by the same amount, your level, whose milestones are achievements. Each quest you complete also advances the “Quester” and “Perfect day” achievements. When all three are done, a Common Crystal is added to your stock.

QuestXP (pass and account)WarisCommon Crystal
Easy6030—
Medium9050—
Hard13070—
All three done——×1
Total for one day280150×1

A full day thus pays 280 pass XP and as much account XP, 150 Waris and a Common Crystal. The Common Crystal and its contents are detailed on the Loot page; so are the pass tiers.

Which fights count

Everything is judged on the server, at the end of the fight. These rules apply to every quest:

The quest catalogue

The 47 quests, as the game displays them. Damage, spells, tiles moved and the other measures are recorded by the server during the fight; quests spanning several fights add up over the day.

Against players

38 quests, which can only be done by facing humans.

DifficultyQuest
EasyPlay a fight against a player
EasyDeal 600 damage to players
EasyCast 30 spells against players
EasyMove 50 tiles against players
EasyTake 1,200 damage from players
EasyLand a critical hit against a player
EasyDefeat an enemy against a player (hero or summon)
EasyRecover 100 HP (heals, lifesteal) against players
EasyPlay 15 turns against players
MediumWin a fight against a player
MediumPlay 3 fights against players
MediumDeal 1,500 damage to players
MediumPlay 2 different classes against players
MediumLand 3 critical hits against players
MediumPush or pull an enemy 5 times against players
MediumSet 5 traps against players
MediumSummon 4 times against players (summons, charges)
MediumDefeat 3 enemies against players (heroes or summons)
MediumRecover 300 HP (heals, lifesteal) against players
MediumAbsorb 250 damage with your armour against players
MediumPlay a 2 vs 2 fight
HardWin 2 fights against players
HardPlay 5 fights against players
HardDeal 3,000 damage to players
HardDeal 1,000 damage in a single fight against a player
HardPlay 3 different classes against players
HardBeat a player while keeping over half your HP
HardBeat a player in 10 turns or fewer
HardWin 2 fights in a row against players
HardWin a 2 vs 2 fight
HardSlam an enemy into an obstacle 3 times against players
HardCatch an enemy in your traps 3 times against players
HardBeat a player with the Warrior
HardBeat a player with the Brute
HardBeat a player with the Arcanist
HardBeat a player with the Shade
HardBeat a player with the Clockmaker
HardBeat a player with the Artificer

Any mode

9 quests, which can also be done against the AI or the Waris boss — enough to make progress even when nobody is online.

DifficultyQuest
EasyPlay 2 fights, against players or a boss
EasyFace the Waris boss
MediumPlay 4 fights, against players or a boss
MediumWin 2 fights, against players or a boss
MediumDeal 2,500 damage, against players or a boss
MediumTake 10% of the Waris boss’s HP
MediumHold out 8 turns against the Waris boss
HardWin 3 fights, against players or a boss
HardTake 25% of the Waris boss’s HP

Frequently asked questions

How many daily quests are there in Solwaris?

Three per day per player: one easy, one medium and one hard, drawn from 47 and renewed every day at midnight, game time (UTC+2). At least two are done against players.

What do daily quests pay?

Waris and XP, which counts for the Battle Pass and for your level: 60 XP and 30 Waris for an easy one, 90 XP and 50 Waris for a medium one, 130 XP and 70 Waris for a hard one. Once all three are done, a Common Crystal on top.

Can you do quests against the AI?

Only “any mode” quests, which come up about one day in three. The others can only be done by facing players, in a duel or in 2v2, in Waris as in USDC.

Can you swap a daily quest?

Yes, once a day: the “Swap” button replaces a quest not yet done with another, of the same difficulty when possible.

Why didn’t my fight count for my quests?

The fight stopped too early, you forfeited, your opponent is linked to your account, they did not play, or you had already faced them too often today. The end-of-fight screen says which.