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The boss fight: the Factory robots

Two bosses at once. The Forgemaster builds robots without ever stopping; the Sentinel shields him with a force field and marks your heroes for his machines. On the factory ceiling, a laser gantry sweeps the deck — and it can turn against them.

In short

The Forgemaster and the Sentinel

The two bosses start at the top of the deck, side by side, and each plays its own turn. They have 10,000 HP between them, whether you’re solo, a duo or a trio; only their robots get sturdier as the group grows. Both keep their distance and take cover once they have fired. The laser gantry does not aim at them: they have no need to avoid it.

The Forgemaster and the Sentinel, a Kamikaze and a Turret, facing three heroes in the Robot Factory
The two bosses at the top of the deck, their first robots in front of them, and three heroes climbing towards them.
FighterHP soloHP duoHP trioAPMPRole
Forgemaster6 0006 0006 000103Boss
Sentinel4 0004 0004 000105Boss
Kamikaze9011013024Summon
Turret11013016042Summon

Their spells

The Forgemaster

SpellAPRangePer turnEffect
Assembly4self1Builds a robot within 2 tiles of him: a Kamikaze, then a Turret, and so on. Two at a time once he is below half his HP. No limit: you have to destroy them.
Rivets31 – 5150 to 65 damage up to 5 tiles, in line of sight. Once per turn.
Assembly: a Kamikaze assembled next to the Forgemaster
Assembly: a Kamikaze comes off the line, as close as possible to the Warrior.
Rivets: the Forgemaster’s range, up to 5 tiles
Rivets: up to 5 tiles, in line of sight, once per turn.
Rivets: the Warrior hit
The rivets strike the Warrior: 59 damage.

The Sentinel

SpellAPRangePer turnEffect
Lock-on21 – 121Locks onto a hero in sight, up to 12 tiles away. Until her own next turn, Kamikazes rush that hero, and Turret shots deal 30% more damage to them. Only one hero locked on at a time.
Beam42 – 7170 to 90 damage from 2 to 7 tiles, in line of sight. Once per turn.
Lock-on: the Warrior locked on by the Sentinel
Lock-on: the target mark on the Warrior; the nearby Kamikaze is already rushing at him.
Beam: the Sentinel’s range, 2 to 7 tiles
Beam: from 2 to 7 tiles, in line of sight — never in melee.
Beam: the Arcanist hit
The Beam strikes the Arcanist: 81 damage.

The assembled robots

The Forgemaster starts the fight with a first robot already assembled, then adds more on each of his turns. Their HP depends on the size of the group (table above). The robots never stop coming: destroying them as they arrive is the heart of the fight. If the Forgemaster falls, all his robots fall with him.

SpellAPRangePer turnEffect
Self-destruct0self1Next to a hero, it explodes: 130 to 160 damage on its tile and the 8 around it, to heroes and their summons only, then it is gone. Destroyed first, it does not explode.
SpellAPRangePer turnEffect
Cannon shot41 – 8155 to 70 damage, in a straight line only, up to 8 tiles, in line of sight. 30% more against the hero locked on by the Sentinel.
Self-destruct: the Kamikaze explodes between two heroes
Self-destruct: next to the Warrior and the Brute, it explodes on both of them — 147 and 130 damage.
Cannon shot: the Turret’s lines
Cannon shot: in a straight line only, up to 8 tiles.
Cannon shot: the locked-on Warrior hit
On the locked-on Warrior, the shot deals 30% more: 83 damage.

The force field

As long as the Sentinel stays within 4 tiles of the Forgemaster, he only takes 50% of the damage, whatever its source. The Sentinel herself is never protected. The field isn’t cast: she just has to be close enough. Draw her away — by pushing her, pulling her, or forcing her to follow you — and the Forgemaster takes your hits in full again.

Force field: the Forgemaster only loses 13 HP
Under the field: the Sentinel is 2 tiles away; the Fire bolt only takes 13 HP from the Forgemaster.
Without the force field: the same bolt takes 26 HP
Outside the field: the Sentinel has moved away; the same Fire bolt takes 26 from him.

The laser gantry and the console

On each of the Forgemaster’s turns, the laser gantry locks on to new targets: a band of 2 full rows or 2 full columns per hero, and 1 more at random. They light up red on the deck. On the Forgemaster’s next turn, it fires: 150 to 180 damage to every hero standing on those bands. The bosses and their robots take nothing: it’s their weapon. Walls don’t protect you: the laser comes down from the ceiling.

The console is a blue pad that appears with each aim, on a free tile drawn at random, always outside the red bands. If a hero stands on it when the gantry fires, it is hacked: instead of its bands, it fires a single line: the entire column of one of the two bosses, at random, from the bosses’ side to yours. It strikes everything on it: the bosses, their robots, and your heroes too. The console disappears after the shot, and the next one appears elsewhere.

The laser gantry has locked its lines, in red on the deck
The aim: the red bands, two rows and two columns; the console, in blue, at the bottom right.
The laser gantry fires on the heroes left on the bands
The shot, on the Forgemaster’s next turn: 167 and 150 damage to the two heroes left on the bands.
Hacked console: the laser strikes the Sentinel’s column
Hacked: the Brute holds the console; the laser strikes the Sentinel’s column — 153 damage.

Overload

When one of the two bosses falls, the other goes into overload until the end of the fight: 30% more damage and 2 MP more. If you take down the Sentinel, the Forgemaster is no longer protected, but he hits harder; if you take down the Forgemaster, his robots disappear and the gantry shuts down, but the Sentinel goes hunting.

The Sentinel down: the Forgemaster goes into overload
Overload: the Sentinel falls, and the Forgemaster gains 2 MP and 30% damage until the end of the fight.

The Robot Factory

An octagonal steel deck in the middle of a factory hall. In the centre, the reactor blocks the view between the two sides; presses mark out the corridors where the Turrets hold their lines. The bosses start at the top, the heroes at the bottom. The gantry’s console moves with each aim.

The Robot Factory: the deck, the reactor in the centre, the bosses at the top and the heroes at the bottom
The octagonal deck: the reactor in the centre, the presses around it, the bosses at the top and the heroes at the bottom.

How to beat them

Solo, duo, trio

Tips by class

Common mistakes

The weekly boss

The robots were the weekly boss from Monday 5 to Sunday 11 October 2026: the free boss and its paid version were played against them, and damage to both bosses counted towards the leaderboard. Then came the Matriarch, from Monday 12 to Sunday 18 October 2026, and the Goleling King from Monday 19 October. Win or lose, a boss’s loot no longer gives Waris, only crystal chances for every % of its HP your team takes off: a 0.3% chance of a Common Crystal in the Waris boss; 1.5% for a Common Crystal and 0.05% for a Legendary Crystal in the weekly boss in USDC. The leaderboard, the prize pool and the loot in detail are on the Loot page.

There is no defeat against a boss: bringing it down is a victory, falling before that counts neither as a defeat nor as a victory. Experience, like the loot, follows the share of its HP your team took off.

Frequently asked questions

Should you kill the Sentinel or the Forgemaster first?

Damage to both counts. As long as the Sentinel stays within 4 tiles of the Forgemaster, he takes only half damage: split them up, or take down the Sentinel first. But the first one to fall sends the other into overload.

How many robots can the Forgemaster build?

No limit. One robot per turn, two once he is below half his HP. Destroying them as they come is the heart of the fight.

How do you hack the laser gantry?

When the gantry aims its lines, a console appears: a blue pad, in a different place every time, outside the red bands. Put a hero on it. If they are standing on it when the gantry fires, the laser fires a single line, the column of one of the bosses, from the bosses’ side to yours, and strikes everything on it: bosses, robots and heroes.

Does the Kamikaze explode when you destroy it?

No. It only explodes next to a hero, on its own turn. Destroyed first, it disappears without dealing damage.

Does damage to the robots count towards the leaderboard?

No: only damage to the two bosses counts, 10,000 HP between them. The robots earn you nothing — but they kill.

Does the force field protect the Sentinel too?

No. It only protects the Forgemaster, and only while the Sentinel stays within 4 tiles of him. The Sentinel always takes all your damage.