Solwaris loot: everything you can win
This page shows where every reward in the game comes from and how likely it is to drop: crystals and their exact contents, ranked wins, level milestones, the Battle Pass, the daily gift and the weekly boss. The tables are computed from the game code on every update: they can never fall behind it.
In short
- Nothing is sold directly — skins, weapons and auras are all won by opening crystals. In the game and here, “skin” means all three.
- Three crystals — the Common (for Waris), the Legendary (for USDC) and the Prismatic, which can’t be bought.
- Crystals, not Waris — a win or a boss fight no longer gives Waris as loot, only chances at crystals. Waris are earned at the duel tables, from achievements, the pass, quests, the daily gift and the boss prize pool.
- One account per wallet — you play with an account, created for free by connecting a wallet; it receives all your loot.
- The server rolls — every draw happens on the server, never in your browser; the odds shown in the game are the ones in these tables.
- No advantage in combat — a skin changes neither damage, nor ranges, nor AP: it only lowers the fee on your duel winnings.
Where loot comes from
Every source in the game, from most to least frequent. Each one is detailed further down.
- Every duel — XP, depending on the outcome and length; for the winner, the loser’s stake, minus the fee (see the economy).
- Every ranked win — a chance to drop a Common Crystal, depending on your league.
- Every duel won against a player — in Waris as in USDC, a chance at a Legendary Crystal, at the rate of your league and the stake (see below).
- Achievements — each achievement level you clear pays bound Waris, then Common Crystals; each completed category, a Legendary Crystal (see achievements).
- The Battle Pass — crystals and Waris at every tier, free or premium; with premium, the Crystal collection on top (see below).
- Daily quests — three objectives a day, which pay Waris and XP for both the pass and your level, plus a Common Crystal once all three are done (see daily quests).
- The daily gift — one reward per day you log in, over a seven-day streak.
- The new account — 10 Common Crystals and 100 Waris as a welcome gift, once only; those ten crystals never contain a Legendary Crystal.
- The boss fight — win or lose, a chance of a crystal for every percent of its HP taken off (see below).
- The weekly boss — two leaderboards, in Waris and in USDC, and two prize pools shared at the end of the week among the best; in Waris, Common Crystals on top (see below).
- Staking — bound Waris every week you play, and a share of the common pool (see Waris and staking).
- Events — the Prismatic Crystal can only be won during events, in PvE or PvP.
Your account
To play, you need an account. It is created for free, by connecting a Solana wallet — Phantom, Solflare or Backpack: you sign a simple message — no transaction, no access to your funds, no email and no password. Everything you win goes to that account.
- The welcome gift — 10 Common Crystals and 100 bound Waris, once only, when the account is created. Those ten crystals never contain a Legendary Crystal.
- If you already played without an account — connect your wallet in the browser where you played: your level, wins, heroes and items join your account. If that wallet already had an account, the two progressions are merged.
- On a phone — with no wallet in the browser, “Open in Phantom / Solflare” reopens the game in the wallet’s app, where you connect it. If you played without an account, a single-use link, valid for 10 minutes, carries your progress there.
- In the Discord Activity — no wallet can connect there: to create your account, open Solwaris in your browser and connect your wallet.
- Your Waris — what they are, where they come from and how to withdraw them to your wallet: see Waris, the game’s token and wallet, deposit and withdrawal.
Crystals
A crystal opens from the Crystals button on the home screen, one at a time or ten at once. The ones you win go into your stock and open for free, whenever you like.
| Crystal | Currency | Price | Price ×10 | Guaranteed in a ×10 |
|---|---|---|---|---|
| Common Crystal | Waris | 600 | 5 400 | A skin |
| Legendary Crystal | USDC | 2 | 18 | A rare or better skin |
| Prismatic Crystal | Not for sale | — | — | — |
Opening ten costs the price of nine, and guarantees a skin — rare or better for the Legendary Crystal: if luck gave none in the ten, the smallest prize is replaced by a skin. Waris spent on crystals are not destroyed: they go back into the game’s rewards (see the economy).
Common Crystal
The crystal you get most often. Mostly Waris, often a common skin, more rarely a rare or epic skin — and, very rarely, a whole Legendary Crystal. Its price is fixed: it doesn’t go up with purchases over the day.
| Prize | Quantity | Chance |
|---|---|---|
| Waris | 15 – 60 | 75,11 % |
| Waris | 300 – 600 | 10 % |
| Waris | 1 000 – 2 000 | 4 % |
| Waris | 5 000 | 1,8 % |
| Waris | 15 000 | 0,3 % |
| Waris | 60 000 | 0,1 % |
| Common skin | ×1 | 7,76 % |
| Rare skin | ×1 | 0,7 % |
| Epic skin | ×1 | 0,15 % |
| Legendary Crystal | ×1 | 0,08 % |
Legendary Crystal
Richer, and paid for in USDC: better skin odds, Common Crystals to open for free, and sometimes USDC. Two jackpots: 100 USDC, a 1 in 10,000 chance, and a premium Battle Pass, a 1 in 1,000 chance — it unlocks the premium track of the current season, tiers already reached included; if you already have it, it is worth 20 USDC. A prize’s displayed rarity follows its value against the crystal’s price: under $2 common, $2 to $5 rare, $5 to $10 epic, $10 and up legendary; a skin keeps its own rarity. It can also drop at the end of a USDC staked duel: see below.
| Prize | Quantity | Chance |
|---|---|---|
| Waris | 5 000 – 15 000 | 19 % |
| Common Crystal | ×10 | 13 % |
| Common Crystal | ×50 | 5 % |
| Common skin | ×1 | 14,59 % |
| Rare skin | ×1 | 8,5 % |
| Epic skin | ×1 | 4,2 % |
| Legendary skin | ×1 | 2 % |
| USDC | 1 | 21,5 % |
| USDC | 2 | 8 % |
| USDC | 4 | 3 % |
| USDC | 6 | 1 % |
| USDC (jackpot) | 10 | 0,1 % |
| USDC (jackpot) | 100 | 0,01 % |
| Premium Battle Pass (jackpot) | ×1 | 0,1 % |
Gifted Legendary Crystal
This is the Legendary Crystal the game gives away: the one from completed achievement categories, the free Pass track, a Common Crystal, a Prismatic Crystal, and a Waris duel win. It is the same, with one difference: it contains no USDC prize. Each USDC prize is replaced by a Waris prize, with the same chance, at 10,000 Waris per USDC; the other prizes do not change. The premium Battle Pass is in it too; if you already have it, it is worth 200,000 Waris. It cannot be bought.
| Prize | Quantity | Chance |
|---|---|---|
| Waris | 5 000 – 15 000 | 19 % |
| Common Crystal | ×10 | 13 % |
| Common Crystal | ×50 | 5 % |
| Common skin | ×1 | 14,59 % |
| Rare skin | ×1 | 8,5 % |
| Epic skin | ×1 | 4,2 % |
| Legendary skin | ×1 | 2 % |
| Waris | 10 000 | 21,5 % |
| Waris | 20 000 | 8 % |
| Waris | 40 000 | 3 % |
| Waris | 60 000 | 1 % |
| Waris | 100 000 | 0,1 % |
| Waris | 1 000 000 | 0,01 % |
| Premium Battle Pass (jackpot) | ×1 | 0,1 % |
Prismatic Crystal
Above the Legendary, and it is never sold: it is won during events, in PvE as well as PvP. It only holds big prizes.
| Prize | Quantity | Chance |
|---|---|---|
| Legendary skin | ×1 | 85 % |
| Legendary Crystal | ×20 | 15 % |
Duplicates
A “skin” prize always gives a skin you do not own yet, drawn within its rarity. When you own them all in that rarity, the prize turns into crystals, depending on the rarity and the crystal opened: the Legendary Crystal gives more.
| Skin rarity | Common Crystal, Pass, levels | Legendary Crystal |
|---|---|---|
| Common | Common Crystal ×1 | Common Crystal ×2 |
| Rare | Common Crystal ×5 | Common Crystal ×10 |
| Epic | Common Crystal ×20 | Common Crystal ×50 |
| Legendary | Legendary Crystal ×1 | Legendary Crystal ×10 |
Ranked wins
A ranked duel win against a player can drop a Common Crystal, on top of the end-of-match XP — and, like any duel won against a player, a Legendary Crystal. The draws are independent: a single win can give everything. It gives no Waris as loot: the Waris from a duel are the loser’s stake.
| Loot | Quantity | Chance | Condition |
|---|---|---|---|
| Common Crystal | ×1 | 10 % – 25 % | Any ranked duel win, by league: Novice 10%, Bronze 14%, Silver 17%, Gold 19.5%, Platinum 21.5%, Diamond 23%, Master 24%, Legend 25% |
| Legendary Crystal | ×1 | 0,1 % – 5 % | The winner of a duel against a player, in Waris or in USDC, depending on their league and the stake; nothing for the loser (details) |
Training against the AI, matches that are too short (stopped in their first turns, forfeits included) and matches cancelled by the anti-cheat (linked accounts facing each other) never drop a crystal.
The Legendary Crystal from fights against a player
At the end of a duel against another player, in Waris as in USDC, the server draws for a Legendary Crystal. The winner draws at the rate of their league and the stake, in the table below. The loser, a draw or a forfeit get nothing. The crystal you win goes into your stock, like those from the pass, and opens whenever you like.
After a Waris duel, the crystal found is a Gifted Legendary Crystal, with no USDC prize; after a USDC staked duel, a Legendary Crystal.
| League | Waris duel | 1 USDC stake | 5 USDC stake | 10 USDC stake |
|---|---|---|---|---|
| Novice | 0,1 % | 0,4 % | 1 % | 1,5 % |
| Bronze | 0,1 % | 0,4 % | 1 % | 1,5 % |
| Silver | 0,15 % | 0,6 % | 1,2 % | 2 % |
| Gold | 0,2 % | 0,8 % | 1,6 % | 2,5 % |
| Platinum | 0,3 % | 1 % | 2 % | 3 % |
| Diamond | 0,4 % | 1,2 % | 2,4 % | 3,5 % |
| Master | 0,6 % | 1,4 % | 2,8 % | 4 % |
| Legend | 0,8 % | 1,6 % | 3,2 % | 5 % |
The league is that of the class played, at the start of the fight. 2 vs 2 counts as a duel: in Waris, at the Waris duel rate; in USDC, at the stake’s rate. The Prismatic Crystal is never involved: it is only won at events.
The rate rises with the league: every league you reach increases your chance, in Waris as in USDC. The game shows your rate on the Play button, in the leagues window and at every league promotion.
The conditions of the draw
- A human opponent — never training against the AI, nor a boss fight.
- A real fight — a fight you actually play, against an opponent who plays too, and no forfeit.
- The same opponent — repeated fights against them only count up to a daily limit.
- A daily cap — the number of Legendary Crystals won this way each day is limited, higher in USDC than in Waris. The day changes at midnight (UTC+2).
- Never between linked accounts — the fight gives nothing, and neither does an account blocked by the anti-cheat.
The October event: the Jean Phil skin
From 1 to 31 October 2026, a Warrior skin can be found in USDC staked matches: Jean Phil, the boxer in a tweed jacket. Its rarity is Rare. When equipped, it puts the weapon away: he fights bare-handed, with his own moves.
| Fight | Chance | For whom |
|---|---|---|
| Staked duel or 2 vs 2 (1, 5, 10 USDC) | 1 % | The winner |
Only the winner of a ranked USDC staked duel or 2 vs 2 gets a draw: a defeat, a Waris duel, training and monster fights give nothing. Once you have the skin there are no more draws, and it stays yours after the event. It is not found in crystals or in the pass.
Levels
Each achievement has six levels. The first four pay bound Waris (50, 100, 200, then 300), the fifth 2 Common Crystals and the sixth 4, double for a challenge. A category or sub-category completed to 100% gives a Legendary Crystal. All the details are in achievements and the profile card.
An account level reached no longer pays anything by itself: its milestones, from level 5 to level 50, are achievements, with their reward below. The XP from your fights and from daily quests raises your level.
| Level | Waris | Common Crystals |
|---|---|---|
| 5 | — | 2 |
| 10 | 50 | — |
| 15 | — | 3 |
| 20 | — | 3 |
| 25 | — | 3 |
| 30 | 50 | — |
| 35 | 50 | — |
| 40 | 50 | — |
| 45 | 50 | — |
| 50 | 50 | — |
The Battle Pass
The pass has 50 tiers, unlocked by the XP from your matches and from daily quests. The free track is open to all accounts; the premium track, at 20 USDC, gives a crystal at every tier, including those already reached at the time of purchase. Waris on the free track are bound, those on the premium track free.
| Track | Price (USDC) | Common Crystals | Legendary Crystals | Waris |
|---|---|---|---|---|
| Free | — | 22 | 0 | 1 300 |
| Premium | 20 | 95 | 7 | — |
The Crystal collection
The premium track also gives the Crystal collection: 13 items — a weapon and a skin per class, and the Amethyst aura — on top of the crystal of their tier. They are not sold and come out of no crystal: only the premium pass gives them. A player who already had premium and had passed one of these tiers receives the item on logging in.
| Premium tier | Item | Type | Class | Rarity |
|---|---|---|---|---|
| 6 | Crystal Dawn | Weapon | Warrior | Epic |
| 9 | Crystal Guard | Skin | Warrior | Epic |
| 14 | Mountainbreaker | Weapon | Brute | Epic |
| 17 | Rockbreaker | Skin | Brute | Epic |
| 22 | Star Crescent | Weapon | Arcanist | Epic |
| 25 | Crystallomancer | Skin | Arcanist | Epic |
| 30 | Amethyst Fangs | Weapon | Shade | Epic |
| 33 | Amethyst Blade | Skin | Shade | Epic |
| 38 | Heart of Hours | Weapon | Clockmaker | Epic |
| 41 | Crystal Clockmaker | Skin | Clockmaker | Epic |
| 46 | Unstable Geode | Weapon | Artificer | Epic |
| 49 | Amethyst Bombardier | Skin | Artificer | Epic |
| 50 | Amethyst | Aura | All | Epic |
The free track is generous early on, to kick off your collection: two Common Crystals at the first tier, one at each of the next four, then one every two tiers up to the fifteenth, and one every three after that. The pass’s Legendary Crystals are on the premium track.
| Tier | Common Crystals | Waris |
|---|---|---|
| 1 | 2 | — |
| 2 | 1 | — |
| 3 | 1 | — |
| 4 | 1 | — |
| 5 | 1 | — |
| 6 | 1 | — |
| 7 | — | 30 |
| 8 | 1 | — |
| 9 | — | 30 |
| 10 | 1 | — |
| 11 | — | 30 |
| 12 | 1 | — |
| 13 | — | 30 |
| 14 | 1 | — |
| 15 | — | 30 |
The daily gift
Every day you log in gives a gift, over a streak of 7 days in a row: bound Waris, a little more each day for six days, then a Common Crystal on the seventh. Miss a day and the streak starts over from day one; after the seventh, it starts again from day one without losing anything.
| Day | Waris | Common Crystals |
|---|---|---|
| 1 | 10 | — |
| 2 | 20 | — |
| 3 | 35 | — |
| 4 | 50 | — |
| 5 | 65 | — |
| 6 | 80 | — |
| 7 | — | 1 |
The daily gift is only for accounts linked to a wallet.
The gift opens by itself when you land on the home screen; you just have to claim it. The day changes at midnight (UTC+2).
The weekly boss
Every week, one boss is on the bill, following a calendar that changes every Sunday at noon, Paris time (on Monday at midnight until 26 October 2026): the Archmage until Sunday 4 October 2026, the Forgemaster and the Sentinel from Monday 5 October, the Matriarch from Monday 12 to Sunday 18 October, the Goleling King from Monday 19 to Sunday 25 October, the Jelly from Monday 26 October to Sunday 1 November, the Alpaca King from Sunday 1 to Sunday 8 November, the Four Guardians from Sunday 8 to Sunday 15 November, then the Lord of Hell from Sunday 15 November. It is played in two versions, from the PvE selector: in Waris and in USDC. Each has its own weekly leaderboard and prize pool.
- The Waris entry — your choice, per player and per fight: 50, 100, 200 or 500 Waris. It multiplies your score: ×1 at 50 Waris, ×10 at 500.
- The USDC entry — your choice: 0.50 USDC, 1, 2 or 5 USDC. It multiplies your score: ×1 at 0.50 USDC, ×2 at 1, ×4 at 2, ×10 at 5. It is charged with the same capped spending approval as staked matches.
- Solo or in a group — solo, duo or trio. In a group, each player picks their own entry. It is only charged once the group is full, for all players at once; if one of them cannot pay, nobody is charged.
- Solo — alone, the fight is extremely hard: you may not deal a single point of damage to the boss. The game reminds you before you pay.
- The score — at the end of every fight, won or lost, the damage the whole team dealt to the boss is split equally between its players, then multiplied by each player’s entry, and added to their weekly total. Only damage to the boss itself counts, never damage to its minions. A player who controls or protects without hitting gets the same share as the others.
- A disconnection — an AI takes your place until you come back; the team’s damage counts as usual.
- The end of the week — Sunday at 12:00, Paris time. No more fights of that week can start; those in progress play out and count.
The Waris prize pool
It gathers the week’s Waris entries and a base of 20,000 Waris, which the game adds at the first entry of each week. At the end of the week, it is shared by rank among the top half of participants, with no limit on their number, minus the 25% fee on each player’s share. The Waris you win arrive free.
The same winners also receive Common Crystals: up to 50 Common Crystals per week, five put up per winner, are split by rank among the winners, over the top 50 places at most: first place gets the most, every winner at least one. They are distributed automatically at the end of the week; an account blocked by the anti-cheat receives nothing.
| Participants | USDC winners | Waris winners | Crystals at stake | 1st | 2nd | 3rd | Last |
|---|---|---|---|---|---|---|---|
| 10 | 5 | 5 | 25 | 7 | 6 | 5 | 3 |
| 25 | 13 | 13 | 50 | 9 | 7 | 6 | 2 |
| 50 | 25 | 25 | 50 | 6 | 5 | 4 | 1 |
| 100 | 50 | 50 | 50 | 1 | 1 | 1 | 1 |
| 200 | 100 | 100 | 50 | 1 | 1 | 1 | 1 |
The USDC prize pool
The week’s USDC entries, held on a Solana address specific to that week until the payout, and an endowment that Solwaris adds from its treasury make up the prize pool. It is shared among the top of the leaderboard: the top 50% of participants, rounded up: the busier the week, the more winners. The share depends on rank: each place is worth three quarters of the one above on most of the pool, and a fifth is split equally among all winners — first place takes the biggest share, and even the last one paid gets a small prize.
The fee is taken from each player’s share at payout. Its rate is the average of the rates of your fights that week, weighted by your damage: 25%, minus the bonus of the skins you were wearing at the start of each fight. For example, 3,000 damage dealt with skins that bring the fee down to 15%, then 1,000 damage without skins at 25%: the week’s fee is 17.5%.
The payout is launched by hand, after an anti-cheat check: an account that cheated is removed from the leaderboard before the split. Payments then arrive directly in the wallets.
What a boss fight pays
A boss fight earns experience according to the share of the boss’s HP your team took off — 96 XP for a boss brought down after a long fight, 29 XP at 30% — but no league points and no end-of-fight Waris. There is no defeat against a boss: victory means bringing it down; falling before that counts neither as a defeat nor as a victory. It adds your damage to the weekly leaderboard of its version.
And in every case, win or lose, the boss’s loot: for every percent of its HP your team took off, each player receives a chance of winning a Common Crystal — 1.5% in the USDC boss, 0.3% in the Waris boss. In the USDC boss only, each percent also gives a 0.05% chance of winning a Legendary Crystal. A boss brought down in USDC thus yields one and a half Common Crystals on average, and a one-in-twenty chance of a Legendary Crystal. The loot gives no Waris: the boss’s Waris come from its prize pool. The Prismatic Crystal is won during events, in PvE as in PvP.
| Per % of HP taken off | Common Crystal | Legendary Crystal |
|---|---|---|
| Waris boss | 0,3 % | — |
| USDC boss | 1,5 % | 0,05 % |
Frequently asked questions
How does the weekly boss’s prize pool work?
There are two, one per version. Each paid entry — from 50 to 500 Waris, or from 0.50 to 5 USDC per player — goes into its version’s prize pool; the Waris one starts each week with a base of 20,000 Waris. At the end of the week, each is shared among the top half of its leaderboard, by rank — the leaderboard follows damage to the boss, multiplied by the entry — minus each player’s fee.
Does a win pay Waris?
Not as loot: a ranked win gives a chance at a Common Crystal and a Legendary Crystal, not Waris. The Waris from a duel are the loser’s stake, which the winner takes minus the fee; the rest come from achievements, the pass, quests, the daily gift and the boss prize pool.
Can you buy a specific skin?
No. All skins are won by opening crystals; the Skins menu shows the whole collection, what you own and what is left to unlock.
What are the odds of getting a Legendary Crystal from a Common Crystal?
0.08%, or about one opening in one thousand two hundred and fifty. The Legendary Crystal you win goes into your stock and opens for free.
Can you win a Legendary Crystal by playing against a player?
Yes, at the end of every duel against a player, in Waris as in USDC. Only the winner draws, at the rate of their league and the stake; a defeat gives nothing. The draw happens on the server, and the crystal you win goes into your stock.
What happens if I miss a day of the daily gift?
The streak starts over from day one. Gifts already claimed are yours to keep.
Are the odds the same for everyone?
Yes. The draw happens on the server with the same tables for every player, and those tables are the ones published here. The only exception: the ten Common Crystals given when the account is created never contain a Legendary Crystal.
I played without an account: what happens to my progress?
It is kept. Connect your wallet in the browser where you played: it joins your account, or the account that wallet already had. On a phone, “Open in Phantom / Solflare” carries it into the wallet’s app with a single-use link.
The game opens straight in the browser, with no download. A wallet is all you need to create your account, for free.
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